How about first we charge the real people doing real war crimes, e.g., Netanyahu and Putin? Then we can talk about whether mashing buttons is comparable.
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This is a great idea in so far as its never going to happen so we can just stop thinking about it.
real leaders aren’t held accountable for real war crimes.
In the interest of preserving realism of the gameplay experience, gamers should not be punished.
Sliding the “war crimes” difficulty bar between African Colonel and IDF Prime Minister.
I had to look this up. It’s from 2013 and it’s a blog post, but it’s real:
Then they got an Arma DLC which is effectively a red cross training course [story]
Over a decade of knee-jerk gamers responding without reading the article, how time flies
It’s stuff like this getting flung around that helps me remember no one cares about reality
Accountable to whom? There’s no victim.
This is a headline that idiots have been reposting forever without context - they’re taking about IN THE GAME
That would be hilarious. Just one CoD that drops a patch and every player who committed a war crime spends entire matches in a prison.
they’re taking about IN THE GAME
Calling in an airstrike to win a round of Call of Duty and immediately transitioning to a JAG themed game of Phoenix Wright: Ace Attorney.
Warframe players: That’s not a war crime. This is a war crime!
Murders an entire battalion with biochemical weapons
Hey!
I mean, yes you’re right, but: hey!
Sort of makes me want to play.
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You gotta love grindy looter-shooters
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The game doesn’t do a lot of directing new players, so you gotta be willing to ask other players and read the wiki to figure out what you should be doing.
Assuming those don’t faze you, the community is one of the best and the story is really good- once you get that far.
I’ve been putting a bunch of time into Battlebit, so I dig shooters, and I am an old Eve player so I’m used to ‘Fuck you’ level of support for newbs…
Is it something you can drop in/out of? Don’t have a lot of straight blocks of time to dedicate to gaming these days (which is partially why I like battlebit so much).
On a micro level, it’s very easy to jump in and out when you feel like it. Each mission usually takes under 10 minutes even for fresh players, while a veteran can blitz through some missions in under 90 seconds. You can choose to play either solo or in up to a four-player squad, and if you are in a squad you can get a share of the xp from kills your mates get. Loot is instanced so you never have to worry about fighting to get what you see on the ground.
On a macro level, it’s a free-to-play looter shooter, with all the good and bad that entails. You have about a billion different types of resources you need to craft new weapons and frames, and almost every time new content is added new resources are too (to force veterans to engage in that content). Some things in the game are timegated heavily- for example, once you have the parts and resources to craft a new frame, it takes at a minimum 3 and a half real time days to craft it (unless you pay to skip that, or just buy the frame outright from their shop). The drop rates for some of the things you want might mean you’d take a while to get them if you’re not playing a lot- DE has a published list of the drop chances and the wiki lists the expected number of times you’d have to do an activity before you’d get that item, but I do want to stress the grindy looter-shooter part of the game.
Most of the real-money transactions are in the form of skipping time gates or pure cosmetics. I personally feel their monetization is fair for the most part.
All it all, it’s a F2P game. Go ahead and try it if it sounds fun, and if you don’t like it all you’ve lost is some time.
The monetisation is great. The market also allows you to get Platin without the need of spending money and you therefore don’t have to grind everything and simply buy some stuff with Platin you earned from selling your spare stuff.
It is grindy but for the most part not so grindy that it gets boring unless RNG really fucks you. You can accomplish most individual goals (ie. Farming parts for a particular gun or frame) within a few hours. Also you need pay to win currency for some things but its easy to get items you can sell to other players for that so really you don’t need to spend money on the game at all. It’s a lot of fun. I probably have more time in Warframe than just about anything else. Except maybe Wow.
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Should the article author be accountable for intentionally writing rage bait? Sources say “yes”!
The Guardian: “Should we hold gamers accountable”
Also The Guardian: “Anti-gender ideology is one of the dominant strains of fascism in our times”
Real “We Demand To Be Taken Seriously” out of the UK paper of record.
Classic Guardian!
Stellaris players have left
the chatlifeIts not my fault if unwilling fungus people make really good workers.
I’ve made people who’ve rebelled against the hive mind edible and genetically engineered them to be docile and delicious.
Of course you have. That’s what that game is for: creative war crimes.
On a side note, I recently did a tree of life plantoid budding build, they grew SO fast. I got big quick, started being really nice to everyone, integrated or vassalized lots of neighbors without having to fight much at all. I called them the vegan borg.
I’ve heard some philosophical musings on the dominant species of life on Earth being wheat, based on how much time and energy the global ecosystem spends cultivating and spreading it.
How many egalitarian democracies do I need to make to pay off my determined exterminator debt?
No, this is beyond ridiculous, videogames re not real life, they serve as an escape from relaity
It’s still pretty dumb. What Senechaud is proposing is that not far off from the Hayes Code. He’s also suggesting going about it the hard way. Instead of simply proposing that players not be able to commit war crimes, he’s asking that there be an in-game system that punishes players committing war crimes in accordance with international law. His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones. In no way does a video capture of Call of Duty resemble reality, even when players are deliberately trying to behave realistically due to a combination of things like walking animations still being kind of off, especially when starting or stopping, and gameplay concessions, like bullets spawning in blatantly incorrect positions when guns are shot. It’s really obvious he’s never played these games he’s complaining about.
You say that, but Arma footage keeps being aired on the news.
What Senechaud is proposing is that not far off from the Hayes Code.
I don’t think it’s so much that games depicting war crimes shouldn’t be allowed to exist, but rather wanting a game (or more games) to depict realistic consequences.
His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones.
That’s not true at all. It’s not about faking footage, it’s about the games being realistic enough to feel immersive. From their website:
The ICRC is concerned that certain game scenarios could lead to a trivialization of serious violations of the law of armed conflict. The fear is that eventually such illegal acts will be perceived as acceptable behaviour.
If their concern was about fake footage, they’d be calling for it not to be depicted at all.
Games as escapism is an unhealthy coping strategy, but so are hard drugs and they’re even more fun
Escapism is an appropriate coping strategy for situations where you do not have influence over the outcome.
Where is the harm? Why care so much about things we cannot change?
Naturally, things get hairy when you have some influence but that influence is very small or difficult to measure.
BiDyA gAeMs BaD111one!!
Nah this can’t be a real article.
It’s real but it probably isn’t what you think it is
Ah yeah Arma had an entire expansion on this theme. Press, Red Cross, and civilian playable models. It’s actually a pretty cool concept.
I don’t know if I’m excited about the idea of gamifying atrocities.
On the one hand, you’re going to have the inevitable “What’s the most/worst number of crimes I can commit in the game?” reactionary freak streamer.
On the other, you’re going to have the Model UN Liberal insisting that NATO couldn’t be committing any war crimes, because he already played the Liberation of Rafa mission on War Crimes Simulator 4 using the same tactics outlined in the press briefing and got a perfect score.
Oh cool, so you get medals right?
Yes, a lot of the games you can get medals.
Have you never played a game?
When you beat someone 1v1, you get to keep their PC.
Given how many times I genocided entire nations in Civilization, I guess they’d better send me a one-way ticket to Nuremberg.
I am always the good guy in games! If anyone asks…
“Everyone liked that”
The Bad Guys always think of themselves as the Good Guys…
“I always play the good guys!”
“Which faction do you side with in Fallout?”
I’m surprised Rimworld hasn’t been mentioned here yet.
Two types of people out here on the Rim. Colonists and hats.
This is why I only play zombie shooters. That way I’m only killing the concept of death.
You could also say you’re a doctor fighting against an epidemic.
racks shotgun the doctor will see you now
Does this also apply to more fantasy oriented war games?
No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space.
A few media reported that certain virtual acts performed by characters in video games could amount to serious violations of the law of armed conflict. Is this correct?
No. Serious violations of the laws of war can only be committed in real-life. A person cannot commit a war crime simply by playing a video game.
https://www.icrc.org/en/doc/resources/documents/film/2013/09-28-ihl-video-games.htm