Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
  • Other balance adjustments as well as bug fixes are also planned for a future patch.
  • fsxylo
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    5 months ago

    There’s about 3 mountains and a valley between what they did and baby mode.

    I beat 5 of the bosses so far, and I’m wondering when they’re going to start being fun. Because I’m not having fun killing bosses, and every boss feels the same to fight.

    The game doesn’t need to be super nerfed, but right now even From is admitting they need tweaking.