• Brokkr@lemmy.world
      link
      fedilink
      arrow-up
      10
      ·
      5 months ago

      I think some people set speed run records on the steam deck. Obviously, the number of pixels is lower and the processor isn’t as powerful as a desktop, so a megafactory might not work well, but should be fine for tinkering with a design.

      • Mango@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        5 months ago

        Nice! I’ll consider getting it. I just bought a shitton of games though, so maybe later.

        • Brokkr@lemmy.world
          link
          fedilink
          arrow-up
          5
          ·
          5 months ago

          Yeah, good idea. This game take up a lot of time because it is amazing and there’s soooo much to do.

          If you like the dopamine hit from making something better, or fixing problems with a system, then you’ll love this game.

          I think there may also be a demo, but I don’t know if that works on the steam deck. That’s totally worth checking out, but set aside 4-8 hours for the first time you play it and I recommend setting an alarm to remind yourself to eat.

          • Mango@lemmy.world
            link
            fedilink
            arrow-up
            5
            ·
            5 months ago

            Oh I already know it’s my kind of game. I’m all about stuff like Minecraft Redstone, satisfactory, beltmatic, industry, etc…

    • Teepo
      link
      fedilink
      arrow-up
      10
      ·
      5 months ago

      I played a whole run of the base game without mods on my Steam Deck in handheld mode and found it just fine. It uses the extra buttons on the back quite effectively.

        • Teepo
          link
          fedilink
          arrow-up
          1
          ·
          4 months ago

          It works pretty well, and that was without customising the controls. You definitely feel the limitations when doing some more complicated things like wire layouts for circuits, but it can be done. When I later played the Exotic Industries mod, then it felt like it wasn’t quite enough (configuring radial menus helped though).

    • deepfriedchril @lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      5 months ago

      Imo it’s a little too cumbersome to comfortably play on the deck. Totally possible and it does work thanks to community controller presets but I feel limited playing on the deck compared to when I play on mouse and keyboard and a full size monitor.

      • Mango@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        5 months ago

        Bro I use mouse and keyboard. I’m just concerned about resolution and screen size. I’m likely gonna be getting a portable monitor to go with it.

        • Donjuanme@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          5 months ago

          It’s worked perfectly for me, 3k logistics bots in my network and rocket launched. I’ve never made a “mega factory” and I don’t use trains, but I’d bet trains work just fine.

          • Mango@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            5 months ago

            I don’t really know what a mega factory is, but I’m guessing it eats some CPU.

            • Tlaloc_Temporal@lemmy.ca
              link
              fedilink
              arrow-up
              3
              ·
              5 months ago

              Megafactories are those games where instead of launching one expensive rocket, you launch one or more per minute. They’re usually at least 5 times larger than an endgame factory, and usually stop growing when the FPS drops below 30.

              • Donjuanme@lemmy.world
                link
                fedilink
                arrow-up
                2
                ·
                5 months ago

                I really like that definition, 1 rocket per minute=mega factory. I was impressed when I was doing 2 per hour (though it was a bit cheesed by having some extra ingredients buffered before the first rocket

                • Tlaloc_Temporal@lemmy.ca
                  link
                  fedilink
                  arrow-up
                  2
                  ·
                  5 months ago

                  I think the more proper definition is 1kspm, so not only 1 rocket per minute, but also all the other sciences to match it.

                  I ended up completely rebuilding my base once I unlocked trains. Hexes everywhere, each one a cell that peoduced one thing, and then I just built enough to support 500smp IIRC. My first rocket launch was from a 500smp factory with no logistics. It took me 80 hours to do that though. XD