• MrJameGumb@lemmy.world
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    5 months ago

    I don’t know… I haven’t yet had anybody show up in real life to ask me to rate my experience

  • JackGreenEarth@lemm.ee
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    5 months ago

    I don’t like how ‘free to play’ has become synonymous with ‘shitty monetisation strategies’. FOSS games like Minetest are free to play, and as they aren’t monetised, they don’t have any of the aforementioned bad features either.

    • AwkwardLookMonkeyPuppet@lemmy.world
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      5 months ago

      Because most “free to play” games are actually “pay to win”. But I agree, there are some excellent games that are actually free to play, such as Shattered Pixel Dungeon, and Polytopia.

    • Executive Chimp@discuss.tchncs.de
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      5 months ago

      That’s the distinction between “free to play” and just “free”. Free to play games are monetized but you don’t have to pay in order to play them.

    • Grandwolf319
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      5 months ago

      I guess the term should be freemium but free to play probably has marketing advantages.

  • Nobody@lemmy.world
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    5 months ago

    8 hours of dailies 5 days a week is the most ridiculous and pointless grind I’ve ever seen.

  • AwkwardLookMonkeyPuppet@lemmy.world
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    5 months ago

    If I’m an NPC, then I’m probably a legacy player. A former player character from the last game who gets put into the new game as an NPC. My early life was turbulent, hard, crazy, fun, exciting, dangerous, and often really difficult. Now I’m a pretty chill homebody and happy to just make guest appearances at friend’s events when requested.

    • shadowedcross
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      5 months ago

      And the solution to ads outside, is to simply never go outside. Easy.

      • masterofn001@lemmy.ca
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        5 months ago

        Don’t look up, don’t look down, left, or right. Stare straight ahead towards your destination.

        Or, just live in the poor part of town that advertisers don’t care about.