• soldado
  • vagabond
  • grocer
  • railwayman
  • limb fetishist
  • escape artist
  • dick head
  • samurai
  • able-bodied seaman
  • toad
  • chiliedogg@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    5 months ago

    It’s not the difficulty, but the time commitment the difficulty requires.

    I enjoy games that are difficult that allow me to retry 5 seconds later. It’s why I can enjoy Super Meat Boy, Neon White, VVVVVV, etc despite my busy schedule that affords me maybe 2 hours a week for gaming.

    For a Souals-like you have to spend way too much time retrying and attempting to get good.

    • Sockenklaus
      link
      fedilink
      arrow-up
      1
      ·
      5 months ago

      That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.

      But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.

      • chiliedogg@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        5 months ago

        I loved Fallen Order which is very Souls-like because I was able to turn down the difficulty and just play the game without having to spend 4 hours perfecting my dodge rolls to get past a boss.

        • Honytawk@lemmy.zip
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          5 months ago

          Its okay to like hard games, but a difficulty slider to let everyone else enjoy it too isn’t too much to ask.

          Unless you think the difficulty is the only enjoyable part of the game.

          I really hate the “git gud” mentality.