• jballsOP
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    4 months ago

    I love that they’re leaning into the meme at this point

  • MentalEdge@sopuli.xyz
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    4 months ago

    Community: starts bringing the anti-personnel mines into missions and beats this off in 24 hours

  • tiberius@lemmy.caM
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    4 months ago

    I did some back of the napkin math and it looks like we’re going to get anti-tank mines…

    It has taken 9 hours to get 7.5% so 0.83% per hour. There’s 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%

    [Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.

    [Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn’t need them to kill so many of freedom’s enemies.

    • jballsOP
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      4 months ago

      I think more people play on the weekends though, so might be a close one.

      • Mycatiskai@lemmy.ca
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        4 months ago

        1130pm Friday night there was 38k players. I don’t know what the high player average is but I feel like we should just embrace our new anti tank mine overlords.

        It might even be fun to drop one and kite a charger onto it.

        • jballsOP
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          4 months ago

          It’ll be hilarious if we get the mines and they turn out to be like really OP.

  • Aquila
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    4 months ago

    What’s optimized way to frag as many bugs as possible? Or bots better with eye of Sauron tower?