• cordlesslamp@lemmy.today
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    3 months ago

    hmm, that would be an interesting feature for a RPG game. Are there any games that have that feature? Like some anti savescumming?

    • Sainteven
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      3 months ago

      Pathologic 2. When you die it applies the consequences to all of your saves all you can’t go back and change it

      • AnarchistArtificer@slrpnk.net
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        3 months ago

        Oh, that’s a good point, I didn’t think of it this way. I felt that Pathologic 2 handled it pretty well, because the first time I died, I was confused at how it framed the consequences (instead of a straightforward “you died! Load earlier save?”, you get a conversation with an NPC that explains some of the consequences, albeit somewhat obtusely). The actual consequences of death felt surprisingly forgiving, given all I’ve heard about Pathologic (especially the first few deaths).

    • GlendatheGayWitch@lemmy.world
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      3 months ago

      The original animal crossing had something like that. If you turned off the console without saving, a mole named Resetti or something like that would rant at you about how you aren’t supposed to do that. The rant would get longer the more times you turned off the console without saving.

    • Gaspar@lemmy.dbzer0.com
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      3 months ago

      Undertale had this. It allowed you to reload the older save and undo what you did, but it kept a second, hidden save file that you couldn’t easily erase.

    • voracitude@lemmy.world
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      3 months ago

      I agree. A little fourth wall breaking even to go with it. “You thought you could just reload? Sorry mate, some things can’t be so easily undone.”