• Xanis@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    I agree. Though have a random small chance of the gun disappearing when you go to use it, with dialogue.

    • Captain Aggravated
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 months ago

      Don’t do it randomly. Either design sequences where Indy is disarmed, or actually embrace the 6 bullets per level idea, don’t puss out and leave bullets just before every conceivable thing Indy might shoot. Make every encounter doable with the whip/fists/environmental stuff, but make shooting something a very cool way to handle certain situations for players who conserve their ammo.

      • PenguinTD@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.