• rem26_art
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    2421 days ago

    I think thats a pretty big achievement that it runs at all on the wrong instruction set. RISC-V development really seems to have come far

  • @[email protected]
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    1321 days ago

    Were they emulating the x86 code in realtime, or pre-translating it to RISC-V in the way that Apple’s Rosetta 2 does for ARM? If the former, that is indeed impressive performance.

    • MentalEdge
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      2221 days ago

      I don’t even care. The fact that we’re at a point where it runs means a whole bunch of "step one"s have been succefully taken.

    • k_rol
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      721 days ago

      Besides Box64, which was used to emulate x86 instructions in general, Wine and DXVK helped fill the gaps using Linux instead of Windows.

    • @[email protected]
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      521 days ago

      Believe it or not, the article answers that question. The linked blog post from the devs has even more detail.

  • Scratch
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    1121 days ago

    I’d love to know the power draw, the article doesn’t mention it (that I could see).

    It’s pretty nuts to be able to take something as complex as a video game and to run it on unintended hardware.

    PS3 next?

    • Refurbished Refurbisher
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      321 days ago

      If rpcs3 uses a dynarec, then one would have to specifically be made for RISC-V. The interpreter can probably already run right now.