• Coelacanth
    link
    fedilink
    2415 days ago

    In one segment, I arrive to establish contact with a bunker only to find out everyone inside’s been killed—I slink around corners, cautiously search for a laptop, and await whatever butchered everyone to jump out at me—perhaps, if I’m lucky, with an ‘ooga booga’. Stalker 2 resists this urge, however, and it just made me even more nervous. This is a trick I imagine the full game’s going to use with cruel efficiency, after all, the monsters you can’t see are the most frightening.

    This is what I love about STALKER, the lonely, desolate and tense moments. Jump scares are great and all, but the atmospheric deserted locations and the constant fear and anticipation is what really sets it apart. Few games do loneliness as well as STALKER.

    • Scratch
      link
      715 days ago

      Loneliness and dread. Yes plz.

        • @[email protected]
          link
          fedilink
          -514 days ago

          I’m going to keep spelling it Chernobyl, I don’t much go in for the “Chicken Kyiv” school of performative spelling.

          • @[email protected]
            link
            fedilink
            614 days ago

            “Chernobyl” is just factually wrong in this case. Even if you have decided that you want to spell it the Russian way in your day-to-day life, the name of the game spells it “Chornobyl”.

            It’s the same as article using “Bald-hairs Gait”, or “Sidd Meyer’s Alfa Sentary”