• flamingos-cant
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    12 days ago

    How do you spend 250 billion million on something and the only way people hear about it is the memes mocking how much of a failure it is? Is Morbius just the standard Sony marketing strategy now?

    • @[email protected]
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      2312 days ago

      Shit like concord somehow gets released, and yet stuff like Project Dragon gets scrapped even though it was weeks from announcement and 3 months from alpha release (if I remember correctly)

    • @brbposting
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      12 days ago

      Well approx $250b less than that 😉

      Was curious myself:

      …Concord is not some small indie project, but one that took Firewalk reportedly 6-8 years to develop. The exact budget is unknown. Estimates are around the $100 million mark, but there’s no firm sourcing at that. Even half of that would be a $49 million loss, currently, with essentially no current room for improvement.

    • @[email protected]
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      712 days ago

      Sony had NEVER been good at marketing online games. SOE was legendary for not advertising anything for any major game expansions or releases, relying entirely on word of mouth.

  • @[email protected]
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    12 days ago

    I think publishers have this unreasonable expectation that everything they release will be a smash hit, and don’t recognize that some are complete flops.

    Not every game will be a Skyrim, Helldivers 2, Valheim, or GTA 5.

    • @[email protected]
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      2612 days ago

      Even Helldivers is touch and go. They’ve nearly lost the entire playerbase like 3 times already.

      I love the game but I’ve been at the “I’ll drop in every now and then” stage for months already

    • Rose Thorne(She/Her)
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      512 days ago

      And it’s been that way for far too long.

      Remember when S.E was ready to shit all over Tomb Raider because it didn’t reach their insane metrics?

    • @[email protected]
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      311 days ago

      What makes it worse is that, as far as I know, the players trying it actually like the gameplay, but found the game itself to still be dull. The entire gameplay apparently was made solely on market analysis, with very little individual development taking place.

      I think this highlights an interesting phenomenon also seen in “The most wanted song” and “the most unwanted song”, two songs made by scientific research of people’s preferences of music, where “the most wanted song” sounds nice, but is rather bland whereas “the most unwanted song” sticks out much more, a trainwreck you can’t look away from, and is a good song in the same way “The Room” is a good movie.

      It seems it’s the flaws, the impurities, are what make games more interesting, more fun.

  • @[email protected]
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    1312 days ago

    The cost of carrot production is slightly higher if you include all the water and labour but still a bit less than 250m

    • @[email protected]
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      211 days ago

      I had an issue with this as well. There are way more costs involved, like farm equipment, fuel, maintenance, fertilizer, pest control, labor, storage, marketing, transportation, packaging, etc.,

      On the other hand, with economies of scale, cost of production per carrot is likely to be much less than $2

  • @[email protected]
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    612 days ago

    Carrots will be sweeter if you let them grow for a full season, then harvest shortly before, during, or shortly after winter. They stock up on sugars to reduce the risk of freezing, which makes them sweeter.