RmDebArc_5 to GamesEnglish · edit-23 months agoUnity cancels the stupid Runtime Feewww.gamingonlinux.comexternal-linkmessage-square26fedilinkarrow-up1208arrow-down16file-textcross-posted to: [email protected][email protected]
arrow-up1202arrow-down1external-linkUnity cancels the stupid Runtime Feewww.gamingonlinux.comRmDebArc_5 to GamesEnglish · edit-23 months agomessage-square26fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squareals@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up48·3 months agoFar too late, people now know that better alternatives that respect their users exist. Sure massive corpos will still use unity but it’s not the indie darling it once was.
minus-squareschizo@forum.uncomfortable.businesslinkfedilinkEnglisharrow-up26·3 months ago Far too late Seriously. Wasn’t the initial change like a year ago? They must have been absolutely fucked by everyone bailing for them to come back this late and change their mind.
minus-squareAatube@kbin.melroy.orglinkfedilinkarrow-up12·3 months agoThe timing coincides with a new CEO
minus-squarefsxylolinkfedilinkEnglisharrow-up20·3 months agoI went to Godot so now Unity can’t hurt me anymore. And even if Godot turns to shit I can either fork or stay with my current version.
minus-squarecm0002@lemmy.worldlinkfedilinkEnglisharrow-up8·3 months agoYes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs
Far too late, people now know that better alternatives that respect their users exist. Sure massive corpos will still use unity but it’s not the indie darling it once was.
Seriously. Wasn’t the initial change like a year ago?
They must have been absolutely fucked by everyone bailing for them to come back this late and change their mind.
The timing coincides with a new CEO
Have people started to use Godot more?
I went to Godot so now Unity can’t hurt me anymore.
And even if Godot turns to shit I can either fork or stay with my current version.
Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs