City Underbelly was one of the winning themes of the month, and I decided to go with something that could be pretty versatile. You could use this as an underground lair, or an above ground city chunk, you could put a market down in the large open space too! You can download the free version of the map here: https://www.patreon.com/posts/secret-lair-map-86720259 If you like my work, please consider supporting me <3.

  • ...m...@ttrpg.network
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    …i love how the perspective and lighting both just open up the sense of volume, so it feels like an ambient space rather than a flat map…

    …which VTTs do you know of which readily support your animated maps?..they seem like a perfect match for alchemy’s rudimentary tabletop grid, but my VTT platform experience is mostly limited to the player side of the screen…

    • DomilleOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Foundry VTT definitely can, and I have Foundry compatible webms available to the Patrons :)

  • ElderWendigo
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I like this map and it’s weird forced perspectives. I can see myself walking through this map. I also want to sit down to a romantic candle lit meal here and maybe take a gondola ride after dessert.

    • DomilleOP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Thank you! It is not a forced perspective though, it is just regular old perspective, and just the way it would look if you looked at the scene from above. The strictly top down maps are… technically… incorrect, because there is a perspective in a 3-d world. But they’ve sort of beein accepted as the standard for ttrpgs, which makes sense I guess since they adjust to grids the easiest.

      • ...m...@ttrpg.network
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        1 year ago

        …in school we referred to this as one-point perspective: everything converges toward a central point in our field of view…

        (it’s not exactly how our eyes perceive geometry in real life but it’s a close-enough for rendering purposes)

  • Fonzie!@ttrpg.network
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    1 year ago

    It’s completely top-down and yet it feels like there’s so much height and depht! Trippy, I absolutely love it!