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Visual Studio with Monogame
godot, because it’s foss and has a friendly and beginner-friendly community.
Bevy, cause I’m a sucker for Rust
MSPaint. Paint is King.
I haven’t found one that’s good enough that i can say it’s a favorite. I think it’s usually best to seek out an engine for each project because they all have major upsides and major downsides that can make or break a project.
ZZT
SDL2, with Android NDK, commandline version.
Visual Studio