nanoUFOM to GamesEnglish · 2 months agoThe games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'www.pcgamer.comexternal-linkmessage-square141fedilinkarrow-up1264arrow-down112
arrow-up1252arrow-down1external-linkThe games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'www.pcgamer.comnanoUFOM to GamesEnglish · 2 months agomessage-square141fedilink
minus-squareoverload@sopuli.xyzlinkfedilinkEnglisharrow-up31·2 months agoBecause budget alone doesn’t make a good game. It’s a lack of creative vision and churning out safe bets that mean people just aren’t excited anymore. Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project. I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through. Ultimately I think it’s the case that these dev teams are too large, and aren’t making true art anymore, because true art is risky. Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.
Because budget alone doesn’t make a good game. It’s a lack of creative vision and churning out safe bets that mean people just aren’t excited anymore.
Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.
I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.
Ultimately I think it’s the case that these dev teams are too large, and aren’t making true art anymore, because true art is risky.
Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.