• Zexks@lemmy.world
    link
    fedilink
    English
    arrow-up
    48
    ·
    2 hours ago

    Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    59
    arrow-down
    1
    ·
    edit-2
    2 hours ago

    Two reasons:

    1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn’t automatically make a game good.

    2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

    I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

    • ChicoSuave@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 hour ago

      Ultimately it is about the money and effort being put into the wrong parts of the game, which coincidentally is the part that is easiest to show off to investors and C levels.

    • Fester@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 minutes ago

      When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.

    • Zagorath@aussie.zone
      link
      fedilink
      English
      arrow-up
      10
      ·
      2 hours ago

      Yeah honestly AA games deliver the experience AAA games gave 15 years ago, and that’s what I want way more than whatever AAA is today.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 hour ago

      Or how about they start making games people want to actually buy?

      How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?

  • supersquirrel@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    3
    ·
    37 minutes ago

    This is the part of the capitalist grift where they manufacture apathy and indifference towards the gutting of a (relatively) decent career, in this case videogame development, as a skilled highly paid profession in a way they hope permanently damages the perceived societal value of the career.

  • Anderenortsfalsch@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    5 minutes ago

    Dear Mr. Sweeney, I fixed your words, thank me later:

    A lot of games are released with CEOs earning more money than all developers of the game including outsourced work together, that makes the games too expensive. If the budget would actually go into the game we could have great games that sell.

    Unfortunately you rather lay off your employees, pay them less, crunch them and burn them out, save on quality control, sell road-maps instead of a finished game and give your customers a lesser and lesser experience instead of accepting a pay cut.

    And I have not mentioned the money you throw out of the window and burn because of your dreams of an “EPIC metaverse”.

    F you Mr, Sweeney.

  • ninjabard@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    30 minutes ago

    Anything out of his mouth you need to take with a giant grain of salt. But exclusive salt.

  • 9tr6gyp3@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    1 hour ago

    Maybe if they ran on Linux, people would buy it. Give it a shot there, Timbo

    • MudMan@fedia.io
      link
      fedilink
      arrow-up
      4
      ·
      47 minutes ago

      Yeah, people need to start reading past the headline.

      He’s not complaining, he’s bragging.

      His point is that people aren’t buying Sony’s big, expensive games, they’re playing Fortnite.

      • 9tr6gyp3@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        39 minutes ago

        Yea, did he mention all the other successful epic games? No. There aren’t any. Or they’re dying.

        Gotta read between the lines.

        • MudMan@fedia.io
          link
          fedilink
          arrow-up
          2
          ·
          30 minutes ago

          He did. Fortnite actually grew this year and hit 110 million monthly active users, according to him.

          Fortnite isn’t dying, it’s killing everything else by absorbing the rest of gaming into itself like an alien blob. I don’t like it, but it’s happening and that’s what he’s talking about.

    • Draghetta@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      37 minutes ago

      I’m with you as a Linux user but let’s be real, Linux support has an abysmal ROI: you put a lot of effort for less than a 1% increase in sales, it’s a no brainer.

      One of the gifts that valve gave to the Linux ecosystem is having freed developers from the Linux burden. They just make windows games and voila for the most part they run on Linux. They spend less money, we get more games - win/win.

      There are a bunch of games that had half-baked Linux ports and got so much better once you could just run the main build through proton, it doesn’t make sense to push developers to go back to native.