In September of 1994, Illusion of Gaia made its North American debut. Known for being much darker than the other RPGs Nintendo was allowing at the time, it left players with a lot to think about… but unfortunately, the localization was often incomprehensible.

Now, thanks to the efforts of L Thammy, the game has received a new fan translation 30 years after its western release. The GitHub project page for this translation can be found here.

Key points:

  • The new translation aims to make the English script more comprehensible and closer to the original Japanese dialogue.
  • A demo is available on GitHub, including the translation up to South Cape location.
  • In addition, the patch improves load times by decompressing all assets in the game.

Do you remember being confused by the original localization?

  • A_Random_Idiot@lemmy.world
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    8 hours ago

    Illusion of Gaia is one of those games that holds a magical place in my heart, so much so that just hearing or thinking of the name…even all these years later, still gives me goosebumps.

    Such a fantastic game. and such a fantastic story

    • SolarMonkey@slrpnk.net
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      2 hours ago

      It was the first rpg-type game I ever played and it awoke a passion in me I still have 30 years on.

      I still have the cartridge. Don’t have an SNES to play on anymore (I’d just emulate anyway). But I keep that and ff8 on display, for being formative titles.

      • A_Random_Idiot@lemmy.world
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        1 hour ago

        FF8 was such an underappreciated title. I think the negative backlash that it got really did a disservice to the entire franchise. . Which is a shame, cause it stands, to this day, as my favorite Final Fantasy.

        The SNES and the PS1 were like, the epicenter of amazing, mind blowing RPG games.

  • Ashtear@lemm.ee
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    10 hours ago

    The script was a little rough at times for sure, like plenty of the other localized games of its era, but I don’t remember it being especially bad. Terranigma was definitely worse, though, possibly due to not getting a North America release. Would love to see a project tackle that one.

    • Magiilaro@feddit.org
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      9 hours ago

      Not for emulators, but with Everdrives for example it is possible to play it on native hardware and there load times matter. So improving loading times is a great feature

    • Prunebutt@slrpnk.net
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      9 hours ago

      The game is not by Nintendo. Also, it’s a patch. They can’t takedown a patch.

      • Kecessa
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        9 hours ago

        And emulation is legal as long as you don’t share copyrighted content, doesn’t prevent Nintendo from going after emulators!

        • Prunebutt@slrpnk.net
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          8 hours ago

          Nintendo mainly goes after Switch emulators, since that’s their current system. Also, their legal angle is that certain emulators circumvent DRM (like cg/wii or switch emulators). Rom patches for 30 year old games should be fine, as long as you don’t distribute copyrighted content.

            • Prunebutt@slrpnk.net
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              8 hours ago

              I don’t have faith, I try to unnerstand their actions and tactics. And I dislike nonsensical arguments mainly informed by gut intuitions rather than thinking for a second.

              Illusion of Gaia/Time is not a Nintendo IP. No copyrighted material is being distributed. They can’t even legally takedown decompilations of Zelda and Mario. What makes you think they’ll go against a completely and unquestionably legal romhack of a 30 year old Quintet game?

              company that hates its customers.

              You’re describing every company.