• Yondoza
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      2 months ago

      What is an example of an async game mech?

      • Coasting0942@reddthat.com
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        2 months ago

        Death stranding where people built structures for other people in the world is one.

        Minecraft servers where you gather resources for your friend and put a sign up with a message.

        Anything where you can interact with each other but don’t have to be logged in at the same time.

        • rudyharrelson@lemmy.radio
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          2 months ago

          I always thought the messages left by other players in Dark Souls was such a cool mechanic.

          They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying.

          I always labored over whether or not to take a leap of faith based on other players’ messages cause it was a toss-up whether they were being helpful or trolling, lol.

      • MarauderIIC@dormi.zone
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        2 months ago

        SimCity’s cooperative structure building - anything where the group has to earn “points”. PvP asynchronous mechanics are essentially anything where a player can be attacked while offline.

        • Yondoza
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          2 months ago

          Thanks for the explanation. I’ve only played one game like that, but it is super fun; Neptune’s Pride. It’s free and web based, id highly recommend it.