Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
For other games that would be described as development hell
Yup, I acknowledge that it’s in development hell.
Hell is a crucible that produces gods and ash.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
Do the developers want to create a god, or are they happy to take the money and let it crumble to ash?