• pyre@lemmy.world
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    2 months ago

    it’s not that, but they seem to have made terrible choices all the way through. in every single comparison I saw in the video the lighting was made way worse.

    also the shoulder camera is a dumb idea that was clearly implemented because of resident evil and no other reason. but over the shoulder camera is distinctly a videogame camera, while until dawn was going for ~90s horror movie look and feel.

    • Cyberspark
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      2 months ago

      The camera through the first one feels like a stalker perspective, the new one makes it very gamey

      • Björn Tantau@swg-empire.de
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        2 months ago

        I’ve played a bit and it’s kind of the worst of both worlds. You change from a stationery camera to a gamey one that is still somewhat limited. You never know how much you can actually use the camera. Sometimes it’s stationery, sometimes you only have about 180° to 270° control and sometimes full 360°. It always feels clunky.

        The bad graphics and lighting play their own part in making it a much worse experience. I won’t keep playing and instead hope that we’ll get a working PS4 emulator.