• LiPoly@lemmynsfw.com
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    23 hours ago

    Gotta admit the lighting looks just boring compared to the original. Hope they’ll patch that. Other than that, looks ok to me judging from that short video.

  • pyre@lemmy.world
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    1 day ago

    why do they keep remaking and remastering games from what can only be called “this era” of gaming. as if there aren’t hundreds of games that would be a better fit

    • taladar
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      1 day ago

      Or, for that matter, just making a new game with a similar genre.

      • MrScottyTay
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        24 hours ago

        The crazy thing is that supermassive have been bringing out games very regularly. They didn’t need this to fill out their portfolio

      • pyre@lemmy.world
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        1 day ago

        obviously, but that’s tons more work. what I’m saying is if you’re gonna remake anything, just pick something that is truly outdated or has obtuse controls or something.

          • pyre@lemmy.world
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            15 hours ago

            idk man I can see the appeal of tank controls for alone in the dark and resident evil but tomb raider is kind of an action adventure. idk the remake you’re talking but I’d much rather play it normally today.

            • Couldbealeotard@lemmy.world
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              8 hours ago

              It wasn’t the tank controls per se. It was the tile based actions. Tomb Raider was basically a 3D Prince of Persia game. If you’re running and you press the jump button, the character would jump the next time to got to the edge of the current tile. It was a very deliberate and measured way to plan your moves.

              • pyre@lemmy.world
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                8 hours ago

                oh damn, I don’t even remember that! yeah in that case you’re right. the original pop is still one is my favorite games ever, and I will not have tile based controls fucked with. that’s why the remake of that game was cool to see but wasn’t nearly as satisfying to play.

    • NOT_RICK@lemmy.world
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      1 day ago

      Seems to be the same reason Hollywood just recycles shit; it’s easier than doing something new and there’s already consumer recognition for the product

      • pyre@lemmy.world
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        1 day ago

        I’m saying why things that already look good and play well. I’m not against remakes and remasters. with changing technology and conventions, games need it much more than movies do. but why not games that have not aged well.

        • lath@lemmy.world
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          21 hours ago

          Maybe they just want to sell the game again by adding a shitty 5 minute mod to it.

          • pyre@lemmy.world
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            21 hours ago

            this looks to be remade significantly though. models are new, animations are new, scenes are repopulated, props added, lighting changed… not a small task.

            • lath@lemmy.world
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              20 hours ago

              Alright. 10 minutes then. Joking of course.

              Truth is, some people can afford to look back at a project, think " I can do better", actually do it and then screw it up in completely new and different ways. It happens.

  • Björn Tantau@swg-empire.de
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    2 days ago

    To be “fair”, it’s pretty hard to look better because the original looked great. I would have paid full price for just a straight PC port.

    • pyre@lemmy.world
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      1 day ago

      it’s not that, but they seem to have made terrible choices all the way through. in every single comparison I saw in the video the lighting was made way worse.

      also the shoulder camera is a dumb idea that was clearly implemented because of resident evil and no other reason. but over the shoulder camera is distinctly a videogame camera, while until dawn was going for ~90s horror movie look and feel.

    • ekZepp@lemmy.world
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      1 day ago

      From the graphical comparison i’ve seen online i can’t but agree with than. And the price is quite excessive for a 10 year old game.

  • steeznson@lemmy.world
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    1 day ago

    This studio have struggled with technology making every subsequent game to Until Dawn because Sony loaned them some talent to get that one over the line