• WolfLink
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    1 day ago

    Yes, the people willing to pay for them, and the companies happy to take their money.

    • julietOscarEcho
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      1 day ago

      I mean some fraction of that market is for sure addicted, which possibly stretches the definition of “like”.

      • Monkey With A Shell@lemmy.socdojo.com
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        1 day ago

        My thinking with a lot of those games where you have the handful of over-the-top ‘spenders’ is that at least a few are employees of the company given a free pass to add to their accounts. It’s not like it costs them anything, but it sure incentivizes a bunch of others to buy to try and compete.