• just_another_person@lemmy.world
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    5 hours ago

    I’m still very curious what consumer segment ends up picking this up. It’s $250, and I would assume you can just get an actually N64 for like $30, no?

    • MoogleMaestro@lemmy.zip
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      27 minutes ago

      I’m still very curious what consumer segment ends up picking this up. It’s $250, and I would assume you can just get an actually N64 for like $30, no?

      Sure, but you’re not factoring in all of the price factors that come associated with playing that on a new TV or complicated AV system. This comes with HDMI output built in, and will have scalers and other amenities for QoL usage in 2024. The sad truth is that it’s actually pretty expensive to have an AV setup that is designed to handle old consoles, especially with how TVs have not properly supported lower-res content for a long time.

      Fact of the matter is some of the best scalers with low latency that you can buy are nearly $2k US, and even the cheaper or more budget options are more expensive than the $250 price tag that this targets (the OSSC, for example). I wish this wasn’t the case, but the Analogue 3D and equivalent reimplementations are actually super important for people who are still interested on playing the closest to “real hardware” in 2024.

      • just_another_person@lemmy.world
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        16 minutes ago

        Again, the comparison or value to the specific group isn’t what’s factoring in to my question. To HOW MANY people they can sell this to and make it worth it in the end for the company is whay I’m curious about. Even globally, I don’t imagine there are THAT many people with a physical collection of N64 games that don’t already have the console and are otherwise looking to replace it. Thats why I’m saying the crowd to market to must be incredibly specific.

    • v1605@lemmy.world
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      3 hours ago

      Depends but a nice condition N64 with the cables and expansion pak is probably about $100 without a controller. If you plan on connecting it to a modern TV, you need a decent scaler that can do Svideo/composite, so another $60 for the RAD2X. You even can complicate it more by throwing in cheaper RGB mods if you have a compatible system but that adds probably around $60 if you can’t do it yourself.

      Their price point is very competitive, especially considering its plug and play.

    • you_are_dust@lemm.ee
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      5 hours ago

      I believe it’s probably slightly more for a used N64 in good condition, but your point is valid. I actually bought an Analogue Pocket. It’s a quality product, no question about it. I guess the appeal for that one for me is that you can get adapter to play whatever handheld cartridges in one system and the screen is way better quality than the original systems. An N64 though, I’m not as certain. These typically have an SD card slot so that you can run roms on them, but if you just want an emulation machine, there are far more cost effective options. I’d probably argue that the N64 model makes the least sense because the console was pretty reliable and didn’t have the read issues like the standard front loader NES.

      • ch00f@lemmy.world
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        5 hours ago

        Emulators can’t always play every game. I know Pokémon Snap has always struggled to run.

        This is identical to real hardware and upscales everything to 4K. Not to mention native support for Bluetooth controllers and other creature comforts.

        • dormedas@lemmy.dormedas.com
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          4 hours ago

          Getting an N64 + a RetroTink to upscale costs the same or more than this Analogue product (depends a lot on the N64 and RetroTink you buy). This is actually a fairly good value. I’m shocked Analogue priced it where it is considering that the Pocket is FOMO-sold and pricey.

        • you_are_dust@lemm.ee
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          4 hours ago

          That’s a really good point. Software emulation is fine for most people, but Analogue stuff is going to be as close to the original as possible plus having all those modern things that we expect now. I haven’t emulated N64 stuff very much so maybe there’s more complications than I was thinking.

    • misk@sopuli.xyz
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      4 hours ago

      It’s going to support more systems, eventually, unofficially. Analogue Pocket takes in Gameboy carts (and some other systems with official adapters) but there are also plenty of community cores, some brand new, some ported from Mister. Unfortunately those Pocket ones won’t be compatible :/

      • just_another_person@lemmy.world
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        4 hours ago

        If it was a hardware platform with existing support for other emulators, I’d say it still may be useful. All I’m seeing is an expensive piece of specialized hardware that retails with a single use. Because its FPGA, of course it can be reprogrammed to do whatever on the fly, but why go this route when you already have plenty of x86 or ARM software out there that already does that.

        It just seems SUPER specific and singularly focused with no added benefits for the price tag is all.

        • misk@sopuli.xyz
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          3 hours ago

          FPGA is cycle accurate which requires very powerful hardware if you wanted to do it with software emulation, especially when you get to 5th gen consoles. It’s for the people that want an „end-game” setup that’s as good as original hardware, can handle multiple systems and give you much more flexibility. It doesn’t cost all that much when you compare it to original hardware, mods and scalers it would require to connect to new displays. I’m actually very surprised how cheap A64 is, expected at least twice as much.

          But, if you’re not that type of crazy then playing on your own PC, Ambernic and similar stuff is good enough and super convenient.

          • just_another_person@lemmy.world
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            2 hours ago

            Cycle accurate just means the FPGA runs the same cycles as the reference hardware of whatever it’s programmed to be doing. In this case, an N64.

            But the point of software emulation is to skip all of that noise and be more portable in the first place. The only real reason I can think to go with FPGA in this case is 1) to sidestep lawsuits, and 2) to possibly expand functionality in the future.

            • misk@sopuli.xyz
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              2 hours ago

              It might seem like an overkill but cycle accurate emulation is in many ways easier, just way less performant. Back in the day devs wrote software in a way that would leverage different timings between different pieces of hardware to achieve things that wouldn’t be possible otherwise like full screen parallax scrolling on Gameboy. Software emulators have to identify those cases and implement workarounds for them. Some edge cases are unresolved for years leading to bugs of varying severity. You can see a rundown of such cases on Analogue Pocket in this video.