Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.
wait…the monster doesn’t spawn if you don’t talk to the ghost??
Nope. I always explore the level first before I trigger the quest. This way you won’t get cornered by the crab or sniped by the Gnoll Trickster so easily.
I learned something new today.
That’s also why it gets positioned in the exit room.