Autumn, dark afternoon, time for Wishbringer!
#interactivefiction #infocom #wishbringer #retrogaming

  • root42@chaos.socialOP
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    4 days ago

    We are playing on the C64 using Ozmoo. However after doing the cemetery part we arrive at the poodle, and we want to save the game here. It turns out Ozmoo has a bug. After save or restore, all the line breaks disappear, cutting off the text! Ouch!

    • root42@chaos.socialOP
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      4 days ago

      Using the original interpreter we make it past the poodle and finally come to the Magick Shoppe. The old lady gives us something and wants us to help her find her kidnapped cat. The ransom letter was very weird (and is part of the game package). And I have the feeling she is a witch and just cast a spell…
      Well, we have to find Wishbringer and the cat – whose name is CHAOS.

      • root42@chaos.socialOP
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        3 days ago

        I have a sneaky suspicion that we might have missed some stuff in the “real” world. But that’s too late now… So let’s go down to the cliff bottom, luckily we made a map, so the fog doesn’t annoy us that much. I am still wondering what to do with that large branch.

        • root42@chaos.socialOP
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          3 days ago

          Going to the bridge, we find the gate guarded by a bridge troll! However we have the rattling can that the old lday gave us… it contains… a RATTLE SNAKE! What else.

          • root42@chaos.socialOP
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            3 days ago

            Near the lake we find a pit with a platypus in it. We use the huge branch to rescue the animal and it draws an X in the sand. Digging there gives us a silver whistle…

            • root42@chaos.socialOP
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              3 days ago

              Blowing the whistle brings us to Misty Island, where we find a castle full of … Platypuses! The one we rescued was the princess. And the king gives us a magic hat to thank us for our deed.
              #interactivefiction #infocom #wishbringer #retrogaming