Autumn, dark afternoon, time for Wishbringer!
#interactivefiction #infocom #wishbringer #retrogaming

  • root42@chaos.socialOP
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    4 days ago

    Using the original interpreter we make it past the poodle and finally come to the Magick Shoppe. The old lady gives us something and wants us to help her find her kidnapped cat. The ransom letter was very weird (and is part of the game package). And I have the feeling she is a witch and just cast a spell…
    Well, we have to find Wishbringer and the cat – whose name is CHAOS.

    • root42@chaos.socialOP
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      3 days ago

      I have a sneaky suspicion that we might have missed some stuff in the “real” world. But that’s too late now… So let’s go down to the cliff bottom, luckily we made a map, so the fog doesn’t annoy us that much. I am still wondering what to do with that large branch.

      • root42@chaos.socialOP
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        3 days ago

        Going to the bridge, we find the gate guarded by a bridge troll! However we have the rattling can that the old lday gave us… it contains… a RATTLE SNAKE! What else.

        • root42@chaos.socialOP
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          3 days ago

          Near the lake we find a pit with a platypus in it. We use the huge branch to rescue the animal and it draws an X in the sand. Digging there gives us a silver whistle…

          • root42@chaos.socialOP
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            3 days ago

            Blowing the whistle brings us to Misty Island, where we find a castle full of … Platypuses! The one we rescued was the princess. And the king gives us a magic hat to thank us for our deed.
            #interactivefiction #infocom #wishbringer #retrogaming

              • root42@chaos.socialOP
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                2 days ago

                One thing that worries me: we befriended a small mailbox. However we also met a BIG mailbox. And the two fought and destroyed each other. I fear we MIGHT have to restart the game.

                • root42@chaos.socialOP
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                  2 days ago

                  But in the meantime we take the opportunity to explore the underground. There are multiple entrances and it’s not really big. However you need the candle, or you will be eaten by a grue!
                  Incidentally we find a grue‘s nest. Sadly we are not quick enough to raid the fridge. I wonder how we can avoid the little beast…?

                  • root42@chaos.socialOP
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                    14 hours ago

                    Easy! We let ourselves get caught by the boot patrol. In the cell there is a blanket on the bunk bed. Off we go into the underground and throw the blanket over the beast. This gives us access to a bottle of grue milk and an earthworm (yuck!).