I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he’s a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.

Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn’t really like majora’s mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn’t make it more fun for me.

I love how different the people are instead of all slight variations of the same model.

thing 2 tho that basically prevents me from getting farther is the ‘work’. Right now I’m loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '“oh am i going to have to do all this myself?” Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.

Tried to get farther this morning and could not.

So I guess it isn’t for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.

  • ColeSloth@discuss.tchncs.de
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    1 month ago

    Here’s the thing about SV: There’s no “losing”. No a right way, or a wrong way to play.

    You have the time limit of the day, but there’s no time limit of the game. If you don’t plant a lot or make much cash for an entire in game year, it doesn’t matter. Just go fight in the caves, or fish, or go around talking to people and getting relationships or whatever. The day is in a hurry, but you don’t have to be in one.

    That said; your direct complaint is “I have to do it myself?” Well, yes. There is a somewhat driving factor in the game, and that is that just like in real life, you’re trying to do work now, so you can do less work later. The driving factor of the game is completing the stories and also upgrading your stuff so the work is easier.

    But again, there isn’t much of a time limit.

    Also, it’s a farming game. Did you not expect to farm?

    • ✧✨🌿Allo🌿✨✧OP
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      1 month ago

      “Also, it’s a farming game. Did you not expect to farm?”

      Correct. I had no expectations at all. I literally saw news repeatedly about “concerned ape” for months with trillions of comments of people loving stardew. I then read an article and viewed him as a solo dev who would be a good romodel on my personal journey. I then got the game to try it with no idea how it was structured. Were I to make a farming game I enjoy, all the repetitive minor stuff would be automated, as inspired by rimworld, and because it isn’t, the sheer time lost is too much a barrier for me. By the way you say the last sentence, you are apparently a hostile person? So you believe there is no possibility of a farming game with the little tedious things taken care of? I can easily envision one.

      • Krakaval@jlai.lu
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        1 month ago

        For info when you progress in the game there is better automation, for instance with devices watering your field automatically everyday. But I agree there are still a lot of manual repetitive actions.

      • ColeSloth@discuss.tchncs.de
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        1 month ago

        Game progression leads to lots of automation. But like I said, you can “beat” the game doing almost no farming at all if you’d like.