Had to stop for IRL reasons. Was about to build a coal depot but I knew that saving at a blank screen would be confusing.

  • xmunk
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    16 days ago

    I don’t. I’m a software developer in my day job and during that I need to keep my ADHD in check with task lists and tickets…

    So whenever I play I pick up something that looks fun and roll with it… if I forgot some plans midstream then I just let them go and do something else.

    I, specifically, never want a TODO list item that I’m not looking forward to to be hanging over my head - because then I’ll never pick up the save file again.

  • .Donuts@lemmy.world
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    16 days ago

    That’s one way!

    You can also add map markers to your map, with an icon and text. I’ve used these to set goals / reminders of what should be worked on in that area.

    My general method to remember what I need to do next session is to name my saves that way. Like “start coal depot.sav”, or “finish steel, fr this time, no distractions.sav”.

  • Olgratin_Magmatoe@lemmy.world
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    16 days ago

    Last night my in game alarm went off for low power. I was about to fix it, so I muted it. But then I realized I was done for the night, so I turned it back on, saved, and exited.

    So there is no way I forget what my next task is.

  • BougieBirdie@lemmy.blahaj.zone
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    16 days ago

    I’ve often thought that Factorio needs a comment block / sign post / notepad for just such a thing

    I often leave my reminder on a post-it note on my monitor. Sometimes those get lost and then I have to depend on my own memory (dubious)

    Recently I was in the middle of fixing up a facility that wasn’t working right when opposite sides of my base got hit hard by bugs. They broke through walls while I was travelling to repair the first attack, just a mess all around.

    Anyway, I decided I didn’t want to deal with the cleanup right away because it was already getting late, so I left a sticky note. Then it took me a couple days to get back to the game and the note went missing. I remembered to clean up and shore up the defenses, but I forgot that the thing I had been working on before the attack wasn’t quite finished. Came back to it a week later to see why my resources weren’t getting shipped before I realized what happened.

    • BombOmOm@lemmy.world
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      16 days ago

      I’ve often thought that Factorio needs a comment block / sign post / notepad for just such a thing

      They added a display panel just recently for this! It’s actually pretty nice and can display on the mini-map if you wish. It can even display different things based on circuit conditions, if you want to get fancy!

      • marcos@lemmy.world
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        16 days ago

        Oh, “always show the first line” makes the line shown “independently of the mouse being over the device” and not “independently of the logical condition”.

        I still think that setting needs a better name.

      • Rbon@lemmy.sdf.org
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        16 days ago

        This is exactly what I’ve been using since 2.0. Right before I close the game, I plop one of these down nearby with text reminding me what I’m gonna do next.

  • BonerMan@ani.social
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    16 days ago

    In my prime time I had a database of everything (yes it was access and no, it wasn’t good)

  • Unforeseen
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    15 days ago

    I’ve been using a signpost mod for many years, along with a todo list. Especially valuable for complex mod plays like an angel and bobs run

  • toynbee@lemmy.world
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    16 days ago

    Most games don’t seem to let you name saves anymore, but I used to name my saves after whatever I expected to do next.

  • encoded@discuss.tchncs.de
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    10 days ago

    I’m not proud to admit to having eMacs org-mode files for a number of different games I’ve played over the years with both save-based and also overall notes, tips, links, or strategies. Though there are definitely days when I feel xmunk’s feels re: not wanting to have to be so on top of things outside of work.