ANBERNIC has just announced their newest handheld device, the RG406H. This is a horizontal form factor with an interesting blend of design elements from previous models.

  • Key Features:
  • 4″ IPS touchscreen with a resolution of 960 x 720 and black bezels
  • T820 CPU, capable of emulating PS2, Gamecube, and Wii games
  • Good build quality with upgraded shoulder buttons, LED hall-joysticks, and a responsive D-PAD
  • Runs Android for additional gameplay options
  • Available in three colour variations: black, white, and transparent purple

This announcement comes after ANBERNIC has released multiple handhelds this year. There’s no official release date yet but it’s expected to be priced around $150+.


Given the powerful CPU and the ability to emulate high-end consoles, what do you think about the claimed emulation capabilities? Can this device truly handle all PS2 games?


https://k-tec.uk/

  • ilovededyoupiggy
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    1 month ago

    Been looking into these lately after seeing so many posts about them here. I think I’ve just about settled on either this one or the Retroid Pocket 5, they seem to be roughly similar from what I can tell. Looking forward to full reviews of both once they’re available to help make the decision.

    Halfway settled on the CubeXX at first, but I think the rectangle screen would be a little more useful than square, and there are a few PS2 and N64 games that I’d love to play and I think it’s too underpowered for that.

    • K-TEC UK@lemmy.zipOP
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      1 month ago

      Screen aspect ratio is a big factor when choosing a retro handheld.

      Widescreen (Retroid Pocket 5) is great for PSP and later 3D consoles, although widescreen hacks for DreamCast, PS1, and even N64, can add a lot to the experience.

      4:3 (Anbernic RG406H) is a natural fit for most consoles.

      You would think that the square screens (Anbernic RG CubeXX) would make sense for only a few games but, in practice, they work out much better than you would expect. Retro Game Corps’s review of the PowKiddy RGB30 explains it pretty well.