Funko Pops, to me.
I understand that some of them are fairly overpriced, but I also really like them as is. It doesn’t work on all characters, but it sometimes work on a lot and there’s so much representation and variety that it’s good to have a few.
If people want to talk about waste of plastic and vinyl, they should bark at the companies who make teeny tiny figurines that serve no purpose and have so little detail that spending any money on them is a waste.
Cyberpunk 2077 - it was overhyped as fuck but as someone who ignores the bullshit grind mill of video game journalism it was a decent game on release that became pretty fucking awesome after patches and the expansion.
Ignoring hype is the best way to consume media.
It honestly is. Pre-release hype is just marketing and we tend to enjoy things more if we don’t have high expectations coming in.
Yeah I think once games reach a certain level of hype there’s almost no way to release them without getting a big backlash. People (IE gamers) tend to build these things up way too much in their minds and go in with really unrealistic expectations.
I thought it was great on release. Bugs were mostly easy to work around or beneficial and didn’t stop me from completing the game. I stumbled onto a bug that was basically infinite money and unlocked all the cars and motorcycles before it was quickly patched. Also a way to terrain glitch the psychos and beat them when I should’ve have been strong enough. Cruising through content when you feel like you’re breaking the world like Neo dropped into a William Gibson novel is exactly what I wanted from a cyberpunk game.
For me it just crashed often enough that it was frustrating to keep redoing things and one side quest got stuck because an enemy was half dead in the floor and I couldn’t finish them.
I let the game rest and played it a year later, it was great then. Half a year later I played it a second time, with different gender, weapons focus, and starting background. It was great again :-)
Small unlucky differences like that among players can really make or break a game experience, for sure. I got through the starting areas in Last Epoch on release very quickly, and I only experienced a few crashes that didn’t prevent me from having a great time all the way to endgame. That was pure luck I think, bc when I maxxed my character out there were still a lot of players struggling with login and loading crashes, and I know some who refunded the game because they couldn’t even get in.
You just reminded me of another one: Monster Hunter World had a leftover behaviour from testing or so. The button L would rotate the camera to the right, as a hardcoded invisible binding.
That doesn’t matter much to most people, but I’m left handed, so my movement keys are IJKL instead of WASD. Rotating right whenever you want to step right is completely disorienting, I ended up returning it too.
Same with anything. I didn’t see the Barbie hype, went in an watched it and thought it was good. Same with the Wakanda film. Didn’t see any of the hype and had a great time.
It was a buggy mess on release and deserved the hate for that. Now 2.0 fixed that and redeemed it. It doesn’t deserve new hate.
Most of the release bugs were pretty minor and cosmetic - like cars exploding without warning.
It absolutely wasn’t amazing on release but the gameplay and world were fun and engaging.
Absolutely not lmao. They made an open world game that’s set in the criminal underground of a busy city, but the police was literally unable to drive until a patch several weeks after launch. Which A LOT of people didn’t get to experience because for weeks the game wasn’t stable enough to playable for them anyway.
This is my favourite video about Cyberpunk, it showcases many of the bugs pretty well.
https://youtu.be/DPW6fkcM-14