• sugar_in_your_tea
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    6 hours ago

    I’ve considered building something like this. Basically:

    • NPCs will gather materials, produce wares, stay inside at night, spawn chidlren, and be permanently killable
    • you play in an MMORPG setting as part of a faction, and you work w/ your faction to protect your sims
    • object of the game is to control and protect the most cities

    However, there must be a reason this doesn’t exist. Perhaps it’s too computationally intensive to simulate an entire city? Or maybe the gameplay ends up not being very fun? Idk, but I think it would be really cool.

    • BluesF@lemmy.world
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      4 hours ago

      I’m sure there are efficiencies to be found that would make simulating it viable. It’s graphics that are compilationally expensive, far more so than simulation, I think. Shadows of Doubt does it!