• jet@hackertalks.com
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    10 hours ago

    Great video. I would love to have a fully simulated video game city, I know it would be horribly inefficient… But still it appeals to me

    • RightHandOfIkaros@lemmy.world
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      6 hours ago

      Shenmue does a decently good job. NPCs have their own schedules, only being found in certain places at certain times.

      • jet@hackertalks.com
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        6 hours ago

        Shenmue looks neat!

        in the video they use witcher 3 as an example; and it works as long as you dont focus on it, but if you follow someone around, their schedule breaks down (like washing clothes in every water basin they come across)… i wonder how well the sims does it?

        • sugar_in_your_tea
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          5 hours ago

          I’ve considered building something like this. Basically:

          • NPCs will gather materials, produce wares, stay inside at night, spawn chidlren, and be permanently killable
          • you play in an MMORPG setting as part of a faction, and you work w/ your faction to protect your sims
          • object of the game is to control and protect the most cities

          However, there must be a reason this doesn’t exist. Perhaps it’s too computationally intensive to simulate an entire city? Or maybe the gameplay ends up not being very fun? Idk, but I think it would be really cool.

          • BluesF@lemmy.world
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            3 hours ago

            I’m sure there are efficiencies to be found that would make simulating it viable. It’s graphics that are compilationally expensive, far more so than simulation, I think. Shadows of Doubt does it!