Mainly because only a tiny percentage of a tiny percentage (physical media buyers) of the user base would do that so it is not worth developing a solution for it.
Rip the base game + patches in a zip rather than the bare CD for preservation…
Right now the CDs are basically plastic waste inside more waste, sealed inside more waste.
The problem with that approach is that the authentic disc is effectively used as your licence at the moment. There wouldn’t be any effective way to stop piracy with offline zip files
“Physical games” that dont run until patched with 5 day one patches because the game needed to be shipped with something.
Or you get a code lol
back in the 360/Wii days you could often download and install updates from a disc or USB stick since they still had to be digitally signed anyway.
Not an ideal solution but still no reason why we couldn’t still do that to have offline copies of updates for preservation
Mainly because only a tiny percentage of a tiny percentage (physical media buyers) of the user base would do that so it is not worth developing a solution for it.
Rip the base game + patches in a zip rather than the bare CD for preservation…
Right now the CDs are basically plastic waste inside more waste, sealed inside more waste.
The problem with that approach is that the authentic disc is effectively used as your licence at the moment. There wouldn’t be any effective way to stop piracy with offline zip files