• addie@feddit.uk
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    6 hours ago

    I’m thinking buy a little cocaine, and then blow the rest on strippers. Treat yourself.

  • Road_Warrior_10@lemmy.worldOP
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    10 hours ago

    For anyone curious, here is all my projects:

    1. Pizza Synthwave - my first ever Steam game

    2. Be a Rock - the game in question. I admit it’s not very good but I learned a lot making it. Some big streamers did play it, without me contacting them.

      Do Not Press The Button (To Delete The Multiverse) - my current project. In the process of making this game and collecting wishlists. Game dev is hard, yo.

    • Aurenkin
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      10 hours ago

      Hey that’s awesome! Even following through with one game and getting it onto steam is a huge achievement. Good luck with your latest project.

      • Road_Warrior_10@lemmy.worldOP
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        9 hours ago

        Thank you! Yeah, there is this stat that most developers on Steam release just one game and then give up. I think it’s something like 75%. They just give up after one bad projects, which like if a runner quits after their first race ever.

  • Karyoplasma@discuss.tchncs.de
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    10 hours ago

    Buy some whisky. How else are you gonna get 40%?

    On a more serious note, I’ve always wondered how sales work. Does Steam just have the authority to sell your game for a discount or does the dev get a say in that?

    • Shiggles
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      10 hours ago

      Given that some games (Factorio) explicitly never go on sale, I assume you get to choose, though they probably approach devs with offers/info on upcoming platform wide sales.

    • Dettweiler@lemmy.dbzer0.com
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      9 hours ago

      The dev picks the discount. If it’s at least 20%, Steam will email everyone that has the game wishlisted. It costs $100 to list the game on Steam; but if you make $100 in sales, you get that money back.

    • Voyajer@lemmy.world
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      10 hours ago

      The dev and whatever other steam accounts they give permission to are the only ones who can decide to put a game on sale.