A fan-made project titled Sonic Adventure 2 Redux is reimagining the 2001 game Sonic Adventure 2, using Unreal Engine 5. This ambitious project led by JeliLiam, aims to recreate the game from scratch, capturing its essence while bringing it up to modern visual standards.

  • City Escape Level Update: A teaser has recently been released, showcasing the enhanced graphics and attention to detail UE5 allows. The focus is on reimagining one of the most memorable levels from Sonic Adventure 2.
  • Community Reactions: This project has generated excitement within the Sonic community, with fans anticipating the demo release next week.

What other levels would you like to see updated in UE5?

  • Alk
    link
    fedilink
    English
    arrow-up
    6
    ·
    5 days ago

    The entire Chao meta-game please.

    • otp
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      Chao Garden would be a minigame, not a metagame, no?

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        Its… kind of both.

        It contains a bunch of minigames, but you unlock more content and such for it by playing the main game.

        • otp
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 days ago

          Interesting perspective…I wouldn’t say that Chao Garden is a metagame, but there’s a metagame around collecting the animals in levels.

          I think I’d still argue that it’s still closer to a game/minigame in itself, but there’s connectivity between it and the main game.

          I think a metagame would be more like once your start getting into “How should I play the main game to get the best animals for my Chao?”.

          In which case, maybe the original commenter was secretly just asking for all of SA2 to be remade, including Chao Garden! Lol

    • Bassman1805@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      5 days ago

      Was gonna say, I didn’t see any of the three chao boxes on that level, though they didn’t go out of their way to get them since that wasn’t the point of the demo.

      But the Chao garden is the reason I occasionally revisit this game.

      • .Donuts@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        5 days ago

        The Sonic/Shadow levels and the Chao Garden are the only reason this game is remembered well. I hope this remake fixes the terrible sound mixing, boring Tails/Eggman levels and frustrating Knuckles/Rouge levels.

        I’m sure the Chao Garden mechanic has been made by someone already, I’ll see if I can find anything

        • Bassman1805@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          5 days ago

          The knuckles/rogue levels were a cool concept but the execution was flawed. I enjoyed them for the most part.

          • otp
            link
            fedilink
            English
            arrow-up
            6
            ·
            5 days ago

            The first few levels weren’t bad. The later ones were way too big.

            Also, they should’ve allowed you to use the emerald radar for any of the 3 emerald pieces, not just the “current” one. Sonic Adventure 1 did that, and I think that’s part of why Knuckles levels didn’t have as bad of a reputation in that game.