- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
So between Meta and Google, we have two XR platforms:
- Meta’s Horizon OS has the largest and best library of immersive apps.
- Google’s Android XR has the largest and best library of flat apps.
To dominate XR, both need what the other has. But who faces a bigger challenge?
Meta, it seems, is in a tougher spot.
Immersive app developers are hungry for growth. If a popular game can gain 25% more users by porting to Android XR, the decision is obvious.
By contrast, major flat apps (like Spotify, TikTok, Snapchat, and Discord) stand to gain relatively little growth from porting to Horizon OS. They’d be lucky to gain even 0.25% more users than they already have on the entirety of Android.
If you’re a flat app, what “porting” do you even have to do to run on HorizenOS? HorizenOS, last time I tried, could install and run normal android apps just fine. Sure, there are no Google Play Services, but that’s also true for some chinese phones and Amazon fire devices.
Even if it‘s just submitting the app to a dedicated store by meta, that may already be too much to ask.
For Vision Pro, all iPad apps run directly, but there’s also more customization that can be done to optimize things (navigation structure, translucency etc.).
True enough. Meta makes their users go through many hoops just to install a .apk from the internet, so devs would have to list apps on the horizen store or another store like the Play store would have to be added. Having the Play store on Meta devices seems unlikely to me given that could canabalize Android XR sales.