• Communist@lemmy.frozeninferno.xyz
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    1 day ago

    Should be wayland by default, finally.

    The wayland transition is almost over. JFC it took forever.

    All that’s left is steam itself, wine/proton, and i’d say we’re basically done.

        • arglebargle@lemm.ee
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          10 minutes ago

          Multi Monitor support on a remote session for one. In fact as of right now the situation is even worse and causes the application to crash altogether instead of dropping back to a single screen. Yes, I probably could force a x11 backend and it might work. But I shouldnt have to.

          I am assuming this is the same security issue that has been there for a while. So many applications that could interact with other screens become broken. Maybe some of that is fixed, I suppose I should try again. But until I can multi-monitor with a remote session, I don’t bother trying.

          I am all for Wayland though, don’t get me wrong.

    • Jezza
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      7 hours ago

      Xfce is still wholly in xorg territory.

      Iirc there’s work being done for Wayland support, but last I checked, it’s not nearly far enough along.

      • Communist@lemmy.frozeninferno.xyz
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        6 hours ago
        1. xfce is really not an important project IMHO, it’s an interface from the 00’s that doesn’t have a clear usecase to me at all. It’s a strictly worse version of KDE in my eyes. The only reason to use it seems to be if you’re already used to it and don’t want to have to change anything.
        2. they’re actually almost completely done: https://wiki.xfce.org/releng/wayland_roadmap

        so, i don’t think it’d matter if it were true, and it’s also false.

    • merthyr1831@lemmy.ml
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      1 day ago

      wine is pretty much there with its latest release. it’ll take a couple of years for LTS distros to phase it out

  • john89@lemmy.ca
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    2 days ago

    Fantastic. It’s my understanding that SDL is responsible for why we can connect generic controllers to Linux without having to download specific drivers.

    • refalo@programming.dev
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      10 hours ago

      In my experience… not really. I would say SDL makes the task of writing controller support code within your own applications easier and higher-level, but in reality it still has not much to do with “drivers” (I assume you mean kernel modules), which the kernel and OS stack already provide multiple unified interfaces for with things like jsdev/evdev/udev/hidapi, regardless of how you access those subsystems (via SDL or otherwise).

    • addie@feddit.uk
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      1 day ago

      Kind of. It’s the Linux kernel that manages all of the controller drivers and makes them available to userspace, mostly via the evdev interface. SDL is a library for managing graphics, sounds and events in a generic way on multiple platforms and devices. It’s overwhelmingly the most common library used for Linux games - Steam used it for all of their Linux-native ports of Source engine games, for instance. But it also presents all gamepad events in a consistent way regardless of their “true source”, so generic devices tend to work with every game.

      SDL3 mostly clears out all the clutter from the previous versions of SDL. It’s a mature library and gamedev has come a long way in that time. Getting rid of all the weird stuff that the API accumulated makes it easier to use and maintain. Plus there were things like managing audio generally, and pen-and-touch gestures mobile phones and tablets, that were quite the head-scratchers before. That’s all a bit easier now.

    • Laser@feddit.org
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      1 day ago

      SDL is kind of the equivalent to DirectX. It provides a standard interface for multimedia applications regardless of underlying mechanisms. Except the 3D acceleration part I think which is handled by OpenGL / Vulkan.

      • gnuhaut@lemmy.ml
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        16 hours ago

        SDL3 has a new “GPU” API, which is some kind abstraction over Vulkan/DirectX12/Metal. I imagine it hides a bunch of boilerplate as well. With this, I think, one could do a 3D render engine without having to directly use the Vulkan API (or OpenGL, …). However, the shaders need to be in whatever format the backend expects it seems.

  • data1701d (He/Him)@startrek.website
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    1 day ago

    Coolio, but I won’t be using it at least until it hits Debian Testing. Hopefully this can be in Trixie - looks like the freeze hasn’t happened yet.

    • gnuhaut@lemmy.ml
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      17 hours ago

      I just checked and SDL3 and SDL3_image are in unstable, and it looks like even the release candidates were in unstable for a while.

      It’s almost impossible it won’t end up in trixie. They just closed the bug too that prevents it from migrating to testing:

      https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1086720

      So this could be in testing in a like a week or so.