So now we’re being forced to have poorer performance and locked into buying more expensive hardware.
I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.
So now we’re being forced to have poorer performance and locked into buying more expensive hardware.
I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.
I can’t comment too deeply on consoles. I have no real experience with them, but from a very shallow level, the series S was released in 2020, and Google suggests that it supports ray tracing.
So my point stands. Stop expecting your 10 year old hardware to run new games indefinitely
Then don’t.
Series S has raytracing support on paper (just as Steam Deck has) but the GPU is way too underpowered to actually use raytracing for anything.
No, it doesn’t.
Nobody said that. What can be expected is for Microsoft to ship the same performance profiles they enable for one of their platforms (Series S) on their other 1st party platform (Windows).
I apologize for my last comment, I was drunk when I wrote it. I’d rather not put that kind of negativity into the world.
I do still disagree with you though.
On paper or not, the system supports it, which means that they are very likely NOT supporting two lighting systems, which means that, yes, my point still stands. The series S is only 5 years old. The minimum system requirements are for 7 year old hardware.
EVERYTHING else is a matter of optimization, which no one here can comment on until the game is released. You just cannot know the game will perform badly until it is released.
As evidence of this, I will again point to the Indiana Jones game which is a) Ray Traced, b) Runs on the series S, and c) runs at 60fps (although, admittedly it’s apparently blurry)
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Check the rulebook of the community you’re posting in.