• zalgotext
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      7 hours ago

      Thank you for unlocking some very angry and also very happy memories from 12-year-old me

      • Feathercrown@lemmy.world
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        6 hours ago

        That fight took me so long back then 😭

        I replayed KH recently, and beat the optional bosses, and finally figured out the gummi ship system-- they could make a standalone game out of that, it’s crazy how neat it is for something that’s so optional.

  • remon@ani.social
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    6 hours ago

    Too late…friends. Nefarius’ corruption has taken hold. I cannot…control myself. I beg you Mortals, flee! Flee before I lose all sense of control. The Black Fire rages within my heart. I must release it! FLAME! DEATH! DESTRUCTION! COWER MORTALS BEFORE THE WRATH OF LORD…NO! I MUST FIGHT THIS! ALEXSTRASZA, HELP ME! I MUST FIGHT!"

    I don’t even know how often I heard this stupid speech, I know it by heart almost two decades later. I think it took us 2 months of trying, 3-4 times a week for at least 6 hours a day. Good times.

  • Famko@lemmy.world
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    16 hours ago

    Ultrakill made me appreciate instant respawns and notice the downtime that certain games give you when travelling back to the boss arena like Dark Souls.

  • Varyk
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    18 hours ago

    or you play death stranding. at all. ever.

    those cutscenes are unbearable.

    All 46 thousand hours of them.

    • SkunkWorkz@lemmy.world
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      13 hours ago

      Yeah the writing is atrocious. Kojima has sniffed his own farts too much. And I’m saying this as a big Metal Gear Solid fan. At least for MGSV he didn’t have enough money to have Keifer Sutherland rambling for hours on end. So the cutscenes were bearable. But DS takes it to the next level. It’s weird that all these Hollywood actors and even Guillermo del Toro were fine recording those lines and didn’t tell Kojima that it’s not how people in film talk.

    • Fredselfish@lemmy.world
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      18 hours ago

      I had to give up on that game. I know it had to have great story line, but damn got tired of being a shitty Amazon delivery man, who kept getting trapped in some black nightmare.

      • Varyk
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        18 hours ago

        I actually loved being a shitty delivery man, it was really fun for me being a post-apocalyptic mailman and rebuilding the roads and stuff, but every time someone started talking I felt like the soul was being stepped out of my body.

        and the graphics were cool too, but the story was so incredibly boring.

        Just let me deliver stuff and help people and rebuild stuff, I don’t care if my guilt is an ocean of tar or whatever the fuck that was supposed to be.

          • Varyk
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            2 hours ago

            yeah, I completed as many side quests and walked around exploring as much as I could until I was forced into a cutscene, and then I just sort of waited for whoever was talking to stop talking and dropping cryptic clues I couldn’t care less about.

            I eventually started listening to podcasts and watching Youtube videos while they were talking because the uninteresting yet simple story was being stretched out and reexplained so pedantically and extensively.

        • BenLeMan@lemmy.world
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          11 hours ago

          Yeah the mailman stuff was cool but the ghosts and not being able to just clap fools when necessary ended my run.