As another poster mentioned, this is likely the reason this isn’t already done in the fantasy setting. Either the mass is the same (in which case your flintlock isn’t going to launch it terribly far) or the mass changes and it would reduce momentum.
That being said, it’s still a useful way to transport cannonballs, and could still be quite useful. Just not quite a “free” Catapult spell on demand.
If the mass increases after the ball is already moving, then velocity should be conserved and momentum would increase with the mass. That breaks all kinds of physics rules, but this is DnD in a magical universe, there are worse violations going on.
Would the momentum stay if the mass increases?
Momentum could still be conserved if the velocity is unchanged, but it would mean there’s now a lot of kickback once it gets big…
Lol the ball just falls out the end like a defective Acme gun
As another poster mentioned, this is likely the reason this isn’t already done in the fantasy setting. Either the mass is the same (in which case your flintlock isn’t going to launch it terribly far) or the mass changes and it would reduce momentum.
That being said, it’s still a useful way to transport cannonballs, and could still be quite useful. Just not quite a “free” Catapult spell on demand.
If the mass increases after the ball is already moving, then velocity should be conserved and momentum would increase with the mass. That breaks all kinds of physics rules, but this is DnD in a magical universe, there are worse violations going on.
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