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I was recently playing Super Danganronpa 2, a Japanese animu game from 2010 that originally came out for the PSP and later Vita and was then ported to Windows.
PC port from 2010 is enough to raise red flags, but Japanese PC port… Oof!
The game luckily had no issues apart from cutscene lag spikes, which sucked, seems like decoding those was all on one core that would build up and eventually spike to 100% causing stutters.
Well… somehow it just didn’t do that via Proton. It didn’t seem to matter if it was in gaming mode or desktop mode, via gamescope or just rawdogging in Xorg.
All in 1440p.
It. just. didnt. lag.
Holy shit maybe it really is the year of the Linux gaming desktop methinks.
I was recently playing Super Danganronpa 2, a Japanese animu game from 2010 that originally came out for the PSP and later Vita and was then ported to Windows.
PC port from 2010 is enough to raise red flags, but Japanese PC port… Oof!
The game luckily had no issues apart from cutscene lag spikes, which sucked, seems like decoding those was all on one core that would build up and eventually spike to 100% causing stutters.
Well… somehow it just didn’t do that via Proton. It didn’t seem to matter if it was in gaming mode or desktop mode, via gamescope or just rawdogging in Xorg.
All in 1440p.
It. just. didnt. lag.
Holy shit maybe it really is the year of the Linux gaming desktop methinks.