The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 month agoSure, if you put it like that...lemmy.worldimagemessage-square78fedilinkarrow-up11.07Karrow-down126cross-posted to: [email protected]
arrow-up11.05Karrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 month agomessage-square78fedilinkcross-posted to: [email protected]
minus-squareSaleh@feddit.orglinkfedilinkEnglisharrow-up22·1 month agoIsnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up9·1 month agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up7·1 month agoTheir code is literally spaghetti
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·1 month agoI wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 month agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·1 month agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarejdeath@lemm.eelinkfedilinkEnglisharrow-up6·1 month agoi can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates
minus-squareivanafterall ☑️@lemmy.worldlinkfedilinkEnglisharrow-up4·1 month agoGrab the source here before Bethesda DMCAs it.
Isnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
Their code is literally spaghetti
l-… literally?
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
i can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates
Grab the source here before Bethesda DMCAs it.