The number of different branded headsets using WMR doesn’t make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it’s my understanding that setting up ALVR for the quest ones isn’t that tricky (but I’ve also never tried). And much of the remaining 30% other headsets work with ALVR too.
And the point of comparing things to Windows, is that if we’re stating “Linux isn’t ready for gaming because not every VR headset works”, then by that definition Windows isn’t either. Which you probably agree with, but generally speaking “people” / society view Windows as ready for gaming despite it not supporting every headset.
It’s basically getting into the “Fortnite doesn’t work on Linux” type of situation now. Some things are just never going to work, and it’s because of the creator of those things and not Linux itself, and who cares. Even if the things that don’t work are popular, that doesn’t mean that on the whole, the OS isn’t ready.
Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.
That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
Got it. Linux is not VR ready until it supports discontinued headsets. that were previously at 10% of the 2% market, but are now even less (because it’s discontinued, and thus only going to continue to shrink).
The number of different branded headsets using WMR doesn’t make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it’s my understanding that setting up ALVR for the quest ones isn’t that tricky (but I’ve also never tried). And much of the remaining 30% other headsets work with ALVR too.
And the point of comparing things to Windows, is that if we’re stating “Linux isn’t ready for gaming because not every VR headset works”, then by that definition Windows isn’t either. Which you probably agree with, but generally speaking “people” / society view Windows as ready for gaming despite it not supporting every headset.
It’s basically getting into the “Fortnite doesn’t work on Linux” type of situation now. Some things are just never going to work, and it’s because of the creator of those things and not Linux itself, and who cares. Even if the things that don’t work are popular, that doesn’t mean that on the whole, the OS isn’t ready.
Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.
That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
Got it. Linux is not VR ready until it supports discontinued headsets. that were previously at 10% of the 2% market, but are now even less (because it’s discontinued, and thus only going to continue to shrink).
That is correct (your pejorative framing of the situation notwithstanding).