That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
It absolutely does. A huge part of Linux’s whole schtick is that open and community-sourced software is more compatible and just plain better than proprietary offerings. Linux is better, and it can handle being held to a higher standard.
Yeah, uh, that’s kinda how opinions work. There is no objective measurement of what “VR readiness” means - it’s going to be an arbitrary division no matter who is deciding where the line is. I just think that arbitrary division should include the set of headsets that just a few years ago constituted at least 10% of the market as measured by Steam alone, if not significantly higher once other proprietary storefronts that these headsets were aimed at are included.