At the end of the campaign I have written the BBEG (just a guy tbh) is meant to fall off a cliff into a vat of “godly essence” and magical artifacts. The next campaign opens on him crawling out of the pit as a a lich powered by these artifacts looking for vengeance.
how are you gonna get the vat of godly essence out of the party’s inventory after they tear down every inch of the dungeon and design a crane system to recover it
Each of the artifacts fits into a puzzle for a machine that turns normal people into “gods”. My end game is have them use those items to reverse the process on the created god in the first place making them human again. This drains the essence into the machine and i’m hoping enough damage is taken on the machine thatbit explodes during final combat or is pushed off the cliff or something. I’m happy to yadda yadda to get to the cut scene lol!
Are you planning on immediately revealing this? It could be a lot of fun if you start by dropping hints (e.g. vague visions in their dreams), and have the group come to the conclusion on their own.
Depending on what you want to do, a good approach could be to have the end credits scene only show that something ambiguous is happening with the cauldron, without showing that the BBEG is still “alive”.
Oh hell yeah I love that! Like an eye opening and it’s just a black void now or something. I have tons of time to workshop it (we’ve been playing for a year and we’re still in the first act).
I’m so excited for it! The entire campaign one is about the party finding the artifacts in order to stabilize (or destroy) a forged god (made by the BBEG) using the captured essences of the previous pantheon. It’s going to be such a twist when this dude comes back from the dead now imbued with the remnants of this unstable godly concoction to fight the [children, descendants, unrelated new characters] in the next campaign.
At the end of the campaign I have written the BBEG (just a guy tbh) is meant to fall off a cliff into a vat of “godly essence” and magical artifacts. The next campaign opens on him crawling out of the pit as a a lich powered by these artifacts looking for vengeance.
how are you gonna get the vat of godly essence out of the party’s inventory after they tear down every inch of the dungeon and design a crane system to recover it
Each of the artifacts fits into a puzzle for a machine that turns normal people into “gods”. My end game is have them use those items to reverse the process on the created god in the first place making them human again. This drains the essence into the machine and i’m hoping enough damage is taken on the machine thatbit explodes during final combat or is pushed off the cliff or something. I’m happy to yadda yadda to get to the cut scene lol!
Bad deities get put in the essence juicer.
Are you planning on immediately revealing this? It could be a lot of fun if you start by dropping hints (e.g. vague visions in their dreams), and have the group come to the conclusion on their own.
I was thinking of using it as a cliffhanger at the end of campaign one, like an end credits scene.
Depending on what you want to do, a good approach could be to have the end credits scene only show that something ambiguous is happening with the cauldron, without showing that the BBEG is still “alive”.
Oh hell yeah I love that! Like an eye opening and it’s just a black void now or something. I have tons of time to workshop it (we’ve been playing for a year and we’re still in the first act).
Yeah, that sounds cool! Hope you have lots of fun with your campaign!
Like some ungodly cross between The Lich from Adventure Time and The Master from Fallout.
This idea has some serious legs if you commit to it
I’m so excited for it! The entire campaign one is about the party finding the artifacts in order to stabilize (or destroy) a forged god (made by the BBEG) using the captured essences of the previous pantheon. It’s going to be such a twist when this dude comes back from the dead now imbued with the remnants of this unstable godly concoction to fight the [children, descendants, unrelated new characters] in the next campaign.