“Diablo 4 has a user score of 4.8 on Metacritic at the time of this writing, a steep drop from its critic score of 87. The negative reviews outnumber the positive ones for now, with a small number of gamers leaving mixed reviews for Diablo 4. Some of these reviews are pretty extensive, as a few fans take this opportunity to share their opinion of the game in great detail, while others mainly complain about server issues in Diablo 4 and its monetization practices. Some also call the game boring, before stating that it’s not worth the $70 price tag.”
My issue is the level scaling. Feels like every fight has been the same difficulty the entire game and I never get stronger.
Same here! I’m only level 34 at the moment, so hoping the end-game provides a bit of variety. I don’t want to be stomping every mob into oblivion, but it’d be nice to notice a difference when I equip better gear/level up.
What class are you playing?
Currently playing a Rogue - it’s what I played in the beta, but haven’t got around to using something new yet. I’m following the ‘Shadow Twisting Blades Leveling Rogue’ build from d4builds.gg which is good fun.
Casually played since the official launch day (no betas). Lvl 40 Sorc. I saw one upside though: friends level 10 can easily join your game (or the other way around) and gameplay will be roughly the same regardless of the level. Looks like enemies stats are equalized somehow.
However, there is a strong difference between solo play (where I can just teleport in, AoE all the things and the room is cleared) and a 4-party game where it takes everybody’s skills to take out all the mobs. Difficulty seems to ramp up with the number of players in the party, not the level strangely enough…