• stankmut@lemmy.world
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        7 hours ago

        The choices in Fallout 4 are like if the designer had just heard in passing that games like Mass Effect had a choice wheel. The only detail they successfully copied was not having the dialogue always match the option you chose. Bioware games gave you more options (6 in this screenshot of Mass Effect I’m looking at), wasn’t as clunky to use, and the options weren’t as transparently meaningless.

        • LucidNightmare@lemm.ee
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          6 hours ago

          Just finished the LE Trilogy, and the wheel also gave you lots and lots of extra dialogue that you could either dismiss entirely, or would unlock some extra choices on the “main” wheel. It can even change some of the original choices to new ones! Space Opera indeed. :)

          • stankmut@lemmy.world
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            4 hours ago

            I thought about mentioning that, but sometimes one of the buttons in Fallout do lead to extra dialogue. Couldn’t figure out how to put the difference into words. But I feel like I’m wasting my time when I try to get extra dialogue out of a Fallout 4 npc.

            The Bioware games have always made me skeptical of the argument that voiced dialogue is what made Fallout 4 choices so bland. The choices they made after deciding to go with a voiced protagonist is what made it bland.

        • Spaniard@lemmy.world
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          5 hours ago

          Oh I agree Bioware implementation is better, it’s that they introduced a mechanic that’s easy to implement terribly.