If I know a game I’m about to play runs on Unreal Engine, I’m passing a -dx11 flag immediately. It removes a lot of useless Unreal features like Nanite
Nanite doesn’t affect any of the post processing stuff nor the smeary look. I don’t like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.
Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that’s where the slop is.
Step 1. Turn on ray tracing
Step 2. Check some forum or protondb and discover that the ray tracing/DX12 is garbage and gets like 10 frames
Step 3. Switch back to DX11, disable ray tracing
Step 4. Play the game
I don’t even check anymore lol.
True, I’ve had very few games worth the fps hit
If I know a game I’m about to play runs on Unreal Engine, I’m passing a -dx11 flag immediately. It removes a lot of useless Unreal features like Nanite
Nanite doesn’t affect any of the post processing stuff nor the smeary look. I don’t like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.
Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that’s where the slop is.
Then you get to enjoy they worst LODs known to man because they were only made as a fallback
what’s wrong with nanite?