When it’s on, whatever the playable character looks at will be in focus and everything else that is at different distances will be blurry, as it would be the case in real life if your eyes were the playable character’s eyes. The problem is that the player’s eyes are NOT the playable character’s eyes. Players have the ability to look around elsewhere on the screen and the vast majority of them use it all the time in order to play the game. But with that stupid feature on everything is blurry and the only way to get them in focus is to move the playable character’s view around along with it to get the game to focus on it. It just constantly feels like something is wrong with your eyes and you can’t see shit.
No, your eyes can’t do it on a screen. The effect is physically caused by the different distances of two objects, but the screen is always the same distance from you.
Not in the same way. Our eyes have lower resolution away from the center, but that’s not what’s causing DoF effects. You’re still missing the actual DoF.
For depth of field, our eyes don’t automatically do that for a rendered image. It’s a 2d image when we look at it and all pixels are the same distance and all are in focus at the same time. It’s the effect you get when you look at something in the distance and put your finger near your eye; it’s blurry (unless you focus on it, in which case the distant objects become blurry).
Even VR doesn’t get it automatically.
It can feel unnatural because we normally control it unconsciously (or consciously if we want to and know how to control those eye muscles at will).
When it’s on, whatever the playable character looks at will be in focus and everything else that is at different distances will be blurry, as it would be the case in real life if your eyes were the playable character’s eyes. The problem is that the player’s eyes are NOT the playable character’s eyes. Players have the ability to look around elsewhere on the screen and the vast majority of them use it all the time in order to play the game. But with that stupid feature on everything is blurry and the only way to get them in focus is to move the playable character’s view around along with it to get the game to focus on it. It just constantly feels like something is wrong with your eyes and you can’t see shit.
It’s like motion blur. Your eyes already do that, you don’t need it to be simulated…
No, your eyes can’t do it on a screen. The effect is physically caused by the different distances of two objects, but the screen is always the same distance from you.
You don’t know what focusing on things is?
Yes, but you still get the blurry effect outside of the spot on the screen you’re focused on.
Not in the same way. Our eyes have lower resolution away from the center, but that’s not what’s causing DoF effects. You’re still missing the actual DoF.
For depth of field, our eyes don’t automatically do that for a rendered image. It’s a 2d image when we look at it and all pixels are the same distance and all are in focus at the same time. It’s the effect you get when you look at something in the distance and put your finger near your eye; it’s blurry (unless you focus on it, in which case the distant objects become blurry).
Even VR doesn’t get it automatically.
It can feel unnatural because we normally control it unconsciously (or consciously if we want to and know how to control those eye muscles at will).
to be fair you need it for 24fps movies. however, on 144Hz monitors it’s entirely pointless indeed