Basically nothing is sold to cover the cost. That’s the basic of how making a profit works.
So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item.
Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.
That’s not true, especially for software that has infinite supply
Basically nothing is sold to cover the cost. That’s the basic of how making a profit works. So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item. Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.
Not everything is made for infinite profits
Any profit requires charging more than cost. Nobody is talking about infinite. In fact games after a few years end up costing pennies.
You are literally arguing nothing. Devs have the right to profit off their labor.
Apple have the rights to sell you a stand for 999$ but you are getting fooled hard